![]() Configuration preferences have been extended.ġ3) Extended Texture Format Support - Added support for using. ![]() Features have been added code folding, line numbering, bracket matching and word marking (among others). Adjustments to render settings are now undo-able as a result.ġ2) Script IDE Pane - Improvements have been made to areas like syntax highlighting, auto-indent, context menus, find/replace and the debugger. Also, the issue where anti-aliasing against the background color of a viewport generated a 'halo' of that background color has been fixed.ġ0) Camera Local Dimension Override - The ability to override the global render dimensions/aspect ratio with camera specific settings has been added.ġ1) Render Settings Pane - Completely revamped this pane to be consistent with other parameter based panes. In addition, properties that are driven to a value by another property can now be adjusted to override the driven value.ĩ) Truly Transparent Backgrounds - When no backdrop or background color is used (optional in the Environment Pane) transparency is shown as a checkerboard pattern, similar to other graphics applications. For example, loading the Victoria 6 Character Preset will now show the Victoria 6 shape(s) as "Currently Used" because the morph property has a value that is different than the Genesis 2 Female base. You can also look around by using I, J, K, L, U, O, and P (for leveling).ħ) Scene Navigator Tool - Video game style 'mouse look' control by clicking and dragging in the viewport to orient the active view/camera/light.Ĩ) Back to Base - Selecting the "Currently Used" filter in parameter based panes now displays properties with a value that differs from the base figure value, instead of the properties that are different than their memorized values. Using the W, A, S, D, Q, and E keys, you can now navigate left, forward, right, backward, up, and down (in order). IPR allows for realtime camera, light and material modifications.Ħ) Keyboard Scene Navigation - Navigate your scene the way you would a video game. Viewport, Render Library, Shader Mixer, Shader Builder, Script IDE, etc.ģ) Viewport Pane - The viewport(s) that previously consumed the remaining space between the left, right, top and bottom dock areas is now its own paneĤ) Aux Viewport Pane - A separate, singular, auxiliary viewport in its own pane that can be used as a convenient, independently sized, alternate view of the scene with IPR capabilities (for renderers that provide it)ĥ) Interactive Progressive Rendering (IPR) - Interactively and progressively preview the final render of your scene as you work on it. Note: The color of the Backdrop for a scene is now separate from the background color of a viewport viewport colors can be set in "Window > Style > Customize Colors."Ģ) Center Dock Area - The area previously reserved for the viewport(s) is now its own dockable area, which can be used to stack panes that consume more space i.e. All new downloads of the DAZ Studio 4.6 Pro product (SKU: 13176) will be of this version.ġ) Environment Pane - Moved setting of the Backdrop for the scene to a new pane that is poised for future environment related settings. More detail on specific fixes/changes/improvements can be found in the Change Log, which can be viewed online within the Documentation Center portion of our site. The 4.7.0.12 version resolves several issues and implements many improvements since the 4.6.3.52 General Release. What is new in this version? Do I need to update my copy? DAZ 3D is pleased to announce the next General Release version of the DAZ Studio Pro - version 4.7.0.12!
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |